Taking a short break from reviewing Supergiant games, this week’s review is the follow-up to my very first one. Get ready for healing, shooting, and dating, in Princess Remedy 2: In A Heap of Trouble. Let’s go!
In another shoot-em-up collect-a-thon with funny dialogue, you play as Princess Remedy, current student at the Saturn School of Healing, who has been tasked with defeating the Boss Towers that have sprung up all over and heal the people that sickened by the towers. With powers to heal any malady at your disposal, travel the lands of Saturn and heal everyone you can. Defeat powerful boss enemies to unlock more areas to explore. Date so many people, like you can even date a door, and gain different power-ups to modify your Healing Mode. Find the source of all of these boss towers and heal Saturn once and for all in Princess Remedy in A Heap of Trouble.
Now that Princess Remedy’s development time is more than a few days, there are a number of improvements over it predecessor, A World of Hurt. While the simplistic style remains from the first game, with all of its nostalgia-inspiring charm, only a handful of assets are carried over. New enemy designs, new NPCs, and new environments add variety to A Heap of Trouble and make it stand out as more than just an extension of the previous game.
In addition to more enemies and NPCs, A Heap of Trouble also adds in much better music. Not to say that the first game had poor music, but it’s kind of like moving from NES to SNES in terms of audio quality and potential. It’s all still chiptune stuff, but what’s been done here is on another level by comparison to the first game. Even then, there are still a few tracks I’m not fond of (I’m looking at you, Country). You can listen the soundtrack here. https://ludosity.bandcamp.com/album/princess-remedy-in-a-heap-of-trouble-original-soundtrack
Like A World of Hurt before it, A Heap of Trouble is a shoot-em-up, or shmup, with a variety of enemies with unique bullet patterns they fire at you. As mentioned, Heap of Trouble does have new enemies over World of Hurt, including new bullets they fire. Healing Mode involves walking up to someone and dealing with their issues, by defeating these weird and sometimes-symbolic enemies. One of the new features of Heap of Trouble are the boss enemies, hiding in their aptly named Boss Towers. Instead of the previous system that just checks to see if you have enough Hearts, you also get a unique boss fight before moving on to the next area. These boss fights are an excellent addition and mix up the usual gameplay in a new way, and can be made more difficult with the new difficulty settings.
Most of main stats are the same, you still have Hearts that represent your health in Healing Mode, Power is the strength of your bullets, Multi is how many bullets you fire per interval, Regen, which healed you over time has been replaced by Drain, which gives you health based on the damage you deal with your bullets. Flasks represent your big damage attack, but you only have a limited number of them per Healing Mode session. Healing people gets you more hearts, and other upgrades are hidden in chests all over. And I do mean all over, as some of the secrets are well-hidden in the environment, but it’s fun to explore around and see what hidden treats have been stashed around.
The cool and interesting part about Heap of Trouble is the dating mechanic. After walking up to someone, often somebody you’ve already healed, you can choose them as your date partner. This means they follow you around and you two go on a date, if your dates include healing the sick and defeating plague-inducing boss towers. Beyond spending your time with someone you may have only just met, your date mate also modifies the power of your Flasks, giving them special properties or replacing them entirely. This can be anything from a bigger, more powerful flask, to a faster straight shot flask, to a flask that heals you, or a laser you fire out. With 21 different abilities, there’s plenty of options when approaching any given challenge.
Dating also changes the ending of the game, minorly. With the ending credits, you get a unique bit of music and dialogue for whoever you brought with you to the “World Saved” party. It’s actually kind of surprising how much effort went into all of the endings, as there are 64 individuals you can take to the party, and each one gets their own bit of music. Altogether, the ending themes for all of the date mates account for more than half of the total soundtrack by duration, so if you really want to experience it all, you’re probably going to be loading up that completed save file to pick new dates to take to the party.
If you want a short, sweet, not-serious game about shooting illnesses and hooking up with all kinds of people to save the world, Princess Remedy In A Heap of Trouble may be for you. If you wanted more of Princess Remedy from the last game, but couldn’t scratch that itch, look no further. If you’re unsure on whether or not you want to drop $3 on a silly little game, try out Princess Remedy in a World of Hurt, it’s absolutely free and on Steam. Princess Remedy 2: In A Heap of Trouble can also be found on Steam, again for the low, low price of $2.99.
Thanks for reading, catch you next time.