Update: Bashteroids

Update! New stuff! Yes, it’s been a while, but I’m still working on Bashteroids. In an effort to continue adding to the difficulty of the game, we have some changes. To bring the shield power-up more in line with the effectiveness of the health power-up, the number of hits the shield can take has been reduced from three to two. This is so that the health power-up, which can restore up to three hits, is not overshadowed by the shield, which could also take three hits and could be stacked. With this minor change comes a more major change: Boss…

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Update: Bashteroids!

Hey guys! Guess what? Bashteroids has an update! Beyond some minor fixes (when pickups spawn, sprite color changes), there are two new major changes! Starting at level 15, a new asteroid can appear for destruction, the phase-teroid. The phase-teroid is an asteroid composed of rocky materials along with an unheard-of element, which causes it to shift in and out of this reality, only identifiable by the dark spot it leaves behind. Along with this new asteroid, there is a new enemy. Another in the line-up for the space bees, it is the split shot bee! This orange insectoid can fire…

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Review: Downwell

This week we have another indie rouge-like game from Devolver Digital, created by Japanese game developer Ojiro “Moppin” Fumoto. It’s Downwell, let’s go!   Downwell is another rouge-like game published by Devolver, who also made Enter the Gungeon. What sets Downwell apart from many other games is that it is a vertical scrolling platformer, with an interesting definition of ‘platform’. The game starts by you jumping down a giant well, pretty straight forward. The key mechanic of the game are the gun-boots you wear, which allow you to shoot at enemies below you as you fall. These boots have a…

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